![]() ![]() During my travels with Fogg I was robbed by Jesse James, arrested by dirty lawmen, and mesmerized by the 19th-century world’s growing understanding of robotics. He was never satisfied simply with the task at hand instead, the need to constantly explore cities, soak in sights, and discover people and cultures took priority. I adored rolling the dice on a risky detour, even if it set me back a full week, because of the way I role-played my particular Passepartout. These decisions are tense, exhilarating, and unexpected. Or, if Fogg’s health starts to deteriorate, you may need to decide between buying expensive, warmer clothes, or staying more nights at a hotel, which may lead to missing a train that only runs a few days a week. Collecting an item in Europe that’s valuable in Asia is an example of its many interesting risk/reward opportunities, which arise every few minutes: you might sell it for a profit that funds speedier travel at the expense of going out of your way. ![]() As Passepartout, the French assistant to the English gambler Phileas Fogg, it's your job to manage Fogg's money, schedule, and health in his quest to win a wager: Travel around the world, London to London, in just 80 days. Along the way there’s a satisfying, surprisingly strategic balance in what you’re doing and where you’re going, all supported by a smart, energetic story of global and personal discovery. 80 Days is presented as a stylized choose-your-own-adventure novel in which your responses to people and events steer your journey in a unique direction, toward an uncertain fate. ![]()
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